CURRICULUM VITAE
Lucas Fellner
Game Designer · Educator · Researcher
Creative and research-driven game designer specialised in AI, UX design, game and queer theory, and XR. Certified Unreal Authorized Instructor since 2025.
tsurello@outlook.com
The Unseen Hand: How User Background Shapes AI Text-to-Image Generation
Canossa, A., Toender, L., Fellner, L., Juul, J., van der Maden, W., & Zhu, J.
International Association of Societies of Design Research Conference
Algorithmic Creativity: How Visual and AI Literacy Impact the Use of Text-to-Image Tools in Design Tasks
Canossa, A., Berger, L. T., Fellner, L., van der Maden, W., Juul, J., & Zhu, J.
AI-HCI 2025
Visual Game and Media Design (MA)
Royal Danish Academy, Copenhagen
Paper and Thesis on LLMs in games
Fine Arts & Multimedia (BA)
University of Munich
Minor: Media Informatics
Game Designer & AI Developer
Summer Engine, Copenhagen
Creating a multiplayer game and developing AI tools for Summer Engine.
External Lecturer
Royal Danish Academy, Copenhagen
Research Assistant — Co-Creation with AI
Royal Danish Academy, Copenhagen
With Alessandro Canossa & Jichen Zhu.
Research Assistant
Royal Danish Academy, Copenhagen
In collaboration with Jesper Juul.
Research Assistant — XR & Unreal Engine
Leibniz-Rechenzentrum, Munich
Working on research-based VR projects.
Graphic / Video / 3D Artist
Blickfeld, Munich
Creating material for clients and social media to describe LiDAR technology.
Unreal Authorized Instructor
Epic Games · since 2025
GAME ENGINES
- Unreal Engine 5
- Blueprint / C++
- Unity
- Godot
3D & VFX
- Blender
- Photogrammetry
- Environment Design
- Rendering
RESEARCH & THEORY
- Game Studies
- Queer Theory
- User Studies
- Artificial Intelligence
AI & SYSTEMS
- LLM Integration
- Prompt Engineering
- AI NPCs
- Generative AI
MEDIA & DESIGN
- Adobe CC
- XR Development
- UX Design
- Exhibition Design
LANGUAGES
- German (Native)
- English (Fluent)
- Danish (Intermediate)
- Spanish (Intermediate)